# SpellVisual.dbc structure for 1.12.1
uint ID
uint PrecastKit
uint CastKit
uint ImpactKit
uint StateKit
uint StateDoneKit
uint ChannelKit
uint HasMissile
uint MissileModel
uint MissilePathType
uint MissileDestinationAttachment
uint MissileSound
uint AnimEventSoundId
uint Flags
uint CasterImpactKit
uint TargetImpactKit
#uint MissileAttachment
#uint MissileFollowGroundHeight
#uint MissileFollowDropSpeed
#uint MissileFollowApproach
#uint MissileFollowGroundFlags
#uint MissileMotion
#uint MissileTargetingKit
#uint InstantAreaKit
#uint ImpactAreaKit
#uint PersistentAreaKit
#float MissileCastOffsetX
#float MissileCastOffsetY
#float MissileCastOffsetZ
#float MissileImpactOffsetX
#float MissileImpactOffsetY
#float MissileImpactOffsetZ