# SpellVisual.dbc structure for 2.4.3
uint ID
uint PrecastKit
uint CastKit
uint ImpactKit
uint StateKit
uint StateDoneKit
uint ChannelKit
uint HasMissile
uint MissileModel
uint MissilePathType
uint MissileDestinationAttachment
uint MissileSound
uint AnimEventSoundId
uint Flags
uint CasterImpactKit
uint TargetImpactKit
uint MissileAttachment
uint MissileFollowGroundHeight
uint MissileFollowDropSpeed
uint MissileFollowApproach
uint MissileFollowGroundFlags
uint MissileMotion
uint MissileTargetingKit
uint InstantAreaKit
uint ImpactAreaKit
#uint PersistentAreaKit
#float MissileCastOffsetX
#float MissileCastOffsetY
#float MissileCastOffsetZ
#float MissileImpactOffsetX
#float MissileImpactOffsetY
#float MissileImpactOffsetZ