# SpellVisualKit.dbc structure for 1.12.1
uint ID
# Animation fields reference AnimationData record
uint StartAnimId
uint AnimationId
# All effects point to a SpellVisualEffectName record
uint HeadEffect
uint ChestEffect
uint BaseEffect
uint LeftHandEffect
uint RightHandEffect
uint BreathEffect
uint LeftWeaponEffect
uint RightWeaponEffect
uint SpecialEffect1
uint SpecialEffect2
uint SpecialEffect3
uint WorldEffect
# Points to SoundEntries
uint SoundID
# Points to SpellEffectCameraShakes
uint ShakeID
uint CharProc1
uint CharProc2
uint CharProc3
uint CharProc4
float CharParamZero1
float CharParamZero2
float CharParamZero3
float CharParamOne1
float CharParamOne2
float CharParamOne3
float CharParamTwo1
float CharParamTwo2
float CharParamTwo3
float CharParamThree1
float CharParamThree2
float CharParamThree3
float Unknown1
uint Flags