# SpellVisual.dbc structure for 3.3.5a 12340
uint ID
uint PrecastKit
uint CastKit
uint ImpactKit
uint StateKit
uint StateDoneKit
uint ChannelKit
int HasMissile
uint MissileModel
uint MissilePathType
uint MissileDestinationAttachment
uint MissileSound
uint AnimEventSoundId
uint Flags
uint CasterImpactKit
uint TargetImpactKit
uint MissileAttachment
uint MissileFollowGroundHeight
uint MissileFollowDropSpeed
uint MissileFollowApproach
uint MissileFollowGroundFlags
uint MissileMotion
uint MissileTargetingKit
uint InstantAreaKit
uint ImpactAreaKit
uint PersistentAreaKit
float MissileCastOffsetX
float MissileCastOffsetY
float MissileCastOffsetZ
float MissileImpactOffsetX
float MissileImpactOffsetY
float MissileImpactOffsetZ