# {0} = ID
# {1} = Map ID
# {2} = Zone ID (hardcoded to 0)
# {3} = X
# {4} = Y
# {5} = Z
# {6} = Health (hardcoded to 100)
insert into `creature` (`id`, `map`, `zoneId`, `areaId`, `spawnMask`, `phaseMask`, `modelid`, `equipment_id`, `position_x`, `position_y`, `position_z`, `orientation`, `spawntimesecs`, `currentwaypoint`, `curhealth`, `curmana`, `MovementType`, `npcflag`, `unit_flags`, `dynamicflags`, `VerifiedBuild`) values('{0}','{1}','{2}','0','1','1','0','0','{3}','{4}','{5}','0','30','0','{6}','0','0','0','0','0','0');