# AnimationData.dbc structure for 3.3.5a 12340
uint ID
uint Name string
uint WeaponFlags
uint BodyFlags
uint Flags
# The animation preceding this one
uint FallbackAnimationID
# Same as ID for normal animations (wotlk)
uint BehaviourID
# 0 for normal, 3 for fly (wotlk)
uint BehaviourTier